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	<title>31Volts [service design] &#187; design research</title>
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	<link>http://www.31v.nl</link>
	<description>+31 30 890 3220 / energie@31v.nl</description>
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		<title>The real challenges in Design Research</title>
		<link>http://www.31v.nl/2010/10/the-real-challenges-in-design-research/</link>
		<comments>http://www.31v.nl/2010/10/the-real-challenges-in-design-research/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 10:18:41 +0000</pubDate>
		<dc:creator>Marc Fonteijn</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[dutchgamegarden]]></category>
		<category><![CDATA[sdnnl]]></category>
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		<guid isPermaLink="false">http://www.31v.nl/?p=4449</guid>
		<description><![CDATA[The presentations at 3rd edition of the (Dutch) Service Design Thinks sparked a lively discussion on the challenges in design research. The Thinks are a 2 monthly event that we as 31Volts co-organize as part the servicedesignnetwerk.nl. The main goals of the Thinks are to share best-practices in the service-design&#8230; <a href="http://www.31v.nl/2010/10/the-real-challenges-in-design-research/" class="read_more">&#187;</a>]]></description>
			<content:encoded><![CDATA[<p>The presentations at 3rd edition of the (Dutch) Service Design Thinks sparked a lively discussion on the challenges in design research. The Thinks are a 2 monthly event that we as 31Volts co-organize as part the <a href="http://www.servicedesignnetwerk.nl">servicedesignnetwerk.nl</a>. The main goals of the Thinks are to share best-practices in the service-design field and bring people together.</p>
<p><a href="http://www.flickr.com/photos/dutchgamegarden/5096998407/" title="DSC00519 by Dutch Game Garden, on Flickr"><img src="http://farm5.static.flickr.com/4148/5096998407_1bf459c494.jpg" width="500" height="280" alt="DSC00519" /></a></p>
<p>So the presentations lead up to a discussion on the challenges that deal with putting design research into practice, not how to actually do design research.</p>
<h3>ROI is far away</h3>
<p>The overall notion is that design research doesn&#8217;t deliver results that will benefit the profitability of company in the (very) short term. How do you convince clients that doing design research is worth the money?<br />
The analogy I often use is that design research is a compass while quantitative research is a road-sign. Road-signs guide over known paths to known places while a compass helps you discover new worlds.</p>
<h3>Labour intensive (and thus expensive)</h3>
<p>Yes, getting out there in the field and doing a photo-study in someone&#8217;s kitchen takes time. But it&#8217;s only expensive if you can compare it to the value you get out of it. Either we have to come up with more agile design research methods that take less time. Or we have to find ways of explicitly showing the value the research delivers.<br />
Someone in the audience rightly said that quantitive research isn&#8217;t cheap either. The significant difference is that the bulk of the work in quantitative research has to be done upfront (designing the survey).</p>
<h3>It&#8217;s hard to communicate rich data</h3>
<p>Design research usually produces a lot of unstructured -messy- data. This presents the challenge of how to communicate the most valuable insight to your client.<br />
Recently I had a discussion with someone who argued that people (and businesses) are more attracted to numbers. I don&#8217;t believe this at all. Just think of how many anecdotes you&#8217;ve heard about a CEO saying that he want&#8217;s <em>the iPhone</em> of his industry. Warm compelling stories will win the heart of people any day over hard cold facts. Designers should take much greater advantage of this.</p>
<h3>Conclusion</h3>
<p>These challenges aren&#8217;t new at all. But what strikes me is that I read very little about them in the (service) design community. These are the real challenges that stagger the impact designers make, not the quality of the tools and methods they use.</p>
<p>So, I&#8217;m very interested to hear your thoughts on these challenges. </p>
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		<title>Design Research blindness</title>
		<link>http://www.31v.nl/2009/03/design-research-blindness/</link>
		<comments>http://www.31v.nl/2009/03/design-research-blindness/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 10:41:22 +0000</pubDate>
		<dc:creator>Marc Fonteijn</dc:creator>
				<category><![CDATA[Inspiratie]]></category>
		<category><![CDATA[dan saffer]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.31v.nl/?p=1858</guid>
		<description><![CDATA[Good design research is the cornerstone any design process. There is a big focus on anthropology, especially in Service design. So big that sometimes you get the feeling we&#8217;re unable to look critically at what we&#8217;re actually doing. Are Service designers getting &#8220;high on their own supply&#8221;?
In his great&#8230; <a href="http://www.31v.nl/2009/03/design-research-blindness/" class="read_more">&#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Good design research is the cornerstone any design process. There is a big focus on anthropology, especially in Service design. So big that sometimes you get the feeling we&#8217;re unable to look critically at what we&#8217;re actually doing. Are Service designers getting &#8220;high on their own supply&#8221;?</p>
<p>In his <del datetime="2009-03-18T10:42:30+00:00">great</del> brilliant <em>How to Lie with Design Research</em> presentation, <a href="http://www.odannyboy.com/">Dan Saffer</a> sheds an interesting light on design research by putting things in perspective. Check out the video and slides below.</p>
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